KVR002 VRChat Avatar

$5.00

 VRChat Avatars
Digital· New · In stock
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This is a character model pre-configured for VRChat. Simply import the Unitypackage to start using it immediately.

■ Setup Instructions
Create a new Unity project and import Unity-Chan Toon Shader 2.0.7, DynamicBone, and VRCSDK 3.0.

Import colette.unitypackage.

Drag the colette prefab into the Hierarchy.

Go to the menu: VRCSDK -> Show Build Control Panel.

Name your avatar and upload it as Private.

Ready! You can now use it in VRChat.

■ Technical Specifications
Polygon Count: Approx. 35,000

Textures:

2048×2048 (3 images)

512×512 (2 images)

256×256 (2 images)

Materials: 4

■ Included Files
Unity Package

FBX file

7 PNG images

Manual (This document)

Terms of Use (Japanese)

Terms of Use (English)

■ Description
Includes 15 types of VRChat Lip-sync and various facial expression morphs. The model is pre-configured with Unity-Chan Toon Shader 2.0.7 and DynamicBone settings, so please ensure these are imported into your project beforehand.

Note: Physics will not function without DynamicBone. Dynamic Parts: Hair and Skirt.
This is a character model pre-configured for VRChat. Simply import the Unitypackage to start using it immediately. ■ Setup Instructions Create a new Unity project and import Unity-Chan Toon Shader 2.0.7, DynamicBone, and VRCSDK 3.0. Import colette.unitypackage. Drag the colette prefab into the Hierarchy. Go to the menu: VRCSDK -> Show Build Control Panel. Name your avatar and upload it as Private. Ready! You can now use it in VRChat. ■ Technical Specifications Polygon Count: Approx. 35,000 Textures: 2048×2048 (3 images) 512×512 (2 images) 256×256 (2 images) Materials: 4 ■ Included Files Unity Package FBX file 7 PNG images Manual (This document) Terms of Use (Japanese) Terms of Use (English) ■ Description Includes 15 types of VRChat Lip-sync and various facial expression morphs. The model is pre-configured with Unity-Chan Toon Shader 2.0.7 and DynamicBone settings, so please ensure these are imported into your project beforehand. Note: Physics will not function without DynamicBone. Dynamic Parts: Hair and Skirt.
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